Technical Designer specialising in efficient game mechanics implementation. Turning cool ideas into playable reality, building reusable Unity (C#) tools, and helping game designers bring their visions to life are my main responsibilities.
PROJECTS
BOUNDARY DEFINER
Link: Itch.io page
Personal boundaries are inherently difficult to discuss. A lot of people either don’t care or aren’t aware of other people’s boundaries. Even those with good intentions make mistakes all the time trying to communicate boundaries.
Responsibilities: During this project I took a role of a leader, and the main programmer of the team. My main tasks included communicating with the client, planning the work, and creating reusable scripts that could be used by other team memebers.
Team size: 4
Project duration: 5 months
SWAMP UNLEASHED
Link: Itch.io page
You know how difficult it is to catch up with the Internet? How easily you can get lost and get from a video of a cute cat to the whole theory about how pyramids were built by the aliens? In our game you can experience it.
The game was made for the Overkill Festival 2023.
Responsibilities: This project I chose the technical lead position. My tasks included looking over the programming tasks, communicating with other roles (artists and designers), presenting and creating the random road generator in a way that was designer-friendly.
Team size: 7
Project duration: 8 weeks
FRANKEN PROJECT (In progress)
Link: Coming soon
Personal project that is currently in an early stage of development. The game will be a humorous platformer with science and hamsters!
Responsibilities: I am the technical lead for the project and one of the three production leads. My main tasks include creating reusable scripts for the team to use, communicating technical decisions to the rest of the team, organising the version control, and coming up with various mechanics and solutions.
Team size: 6
Project duration: ongoing
Read more - coming soon
FIND THE MASTER BAITER
Link: Itch.io page
The game's purpose is to educate people about how difficult it is to find out who is a catfish on online dating sites. At the end there's an informational website to teach people more about our activation.
The game prototype was made for the Sprint Week 2024 at Humber Polytechnic. It was a part of an activation for 123w and their client Plenty of Fish. It won awards for best project for Plenty of Fish, best project overall and people's choice.
Responsibilities: During this project I was the only game developer among creative advertisment student. I created a simple Figma prototype of a possible game that could be created for the activation. The goal of the game design was to match previous Plenty of Fish activations.
Team size: 7
Project duration: 1 week
BUGGLE
Link: Itch.io page
Buggle Chrome - the most bugged browser in this world. Will you be able to search for your favourite insects? Try and check!
Game was made as a submition for the XP x LINK Game Jam 2023 and won an award for the best theme interpratation.
Responsibilities: I was the main programmer for this project. I worked closely with the rest of the team to make sure that we are all working towards the same vision as the time was limited. I also helped the designer to come up with the idea.
Team size: 4
Project duration: 72 hours
Want to see more of my projects? Check my ITCH.IO!